The SNES port of Wolfenstein 3D is pretty universally disliked. My only wish is that those beautiful 128x128 sprites had full rotations I’d love to port them to PC Doom! This isn’t a bad port! In fact, in a lot of ways, it kind of looks better and more fun than the original. ![]() This, combined with all the new sounds, really gives the game a lot more menacing feel than the original PC version, which feels kind of campy here and there. It also featured new music composed by Interplay’s music guy. Like the SNES version, all enemies now constantly face forward, but all sprites (and wall tiles!) have been redrawn in 128x128, probably because tech had advanced quite a bit in the two years between Wolfenstein’s original PC release and this.Īlso, all the enemy dialogue was rerecorded and rewritten to be authentic German phrases spoken by Germans–other versions featured broken German spoken and recorded by id team members. Schabbs, Adolf Hitler, Trans Grosse, Death Knight and finally a Death Knight alongside a Trans Grosse. There was also a “Third Encounter,” which is apparently all 60 levels from the PC version, although with changes in the bosses–apparently the order is Hans Grosse, Dr. “The First Encounter” is just a three-level shareware demo for the much longer “Second Encounter,” which is an identical level set to the SNES and other ports. ![]() The MAC version was apparently released with different “encounters,” or mission packs, but they aren’t really named too well. One thing I forgot to mention about in my SNES version post is that it also added two new weapons–the flamethrower and the rocket launcher. It’s got the new HUD and weapon sprites, after all. Those interested can download the mod from here.You know what? I’m willing to take back what I said–maybe the Mac version is the originator for the new maps and strange changes the SNES version received. Now if only modders could port some other FPS SNES games like Jurassic Park (imagine a complete port of that SNES game with the quality of the Visitor’s Center fan game/demo) Now I don’t know why some would want to play the censored SNES version but hey, that’s the beauty of modding you can play whatever you want. ![]() It runs faster and looks better as the SNES version was a pixel-y mess. What’s really cool here is that this port of the SNES version looks better than the real deal. Apart from these small differences, though, this is identical to the SNES version as all sprites and textures have been replaced with SNES counterparts. AstroCreep used a modified HUD from ECMac and a few placeholder sounds and HUD graphics are left from PC Wolf. This mod uses Executor’s Second Encounter port as a base, meaning that it requires the latest version of ECWolf and Wolfenstein 3D 1.4, and then adds assets directly imported from the SNES version of Wolfenstein.Īs the modder claimed, this isn’t a complete experience yet though. ![]() Modder ‘AstroCreep’ has ported the SNES version of Wolfenstein 3D to the PC and has just released this mod to the public. Wolfenstein fans, here is something for you today.
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